Great job! I could tell you put a lot of effort into this game. I really loved the theming. Here's some feedback: The popup windows can end up z-fighting with each other, causing flashing graphics. I could offer some minor opinions on design / tweaks, but overall it was a fun experience to play!
It seems like the main menu UI doesn't function on all possible window layouts with smaller ones making the confirm button too small. That button also doesn't match the theme of the game, so feels a bit out of place. Same with the gameplay. If I expand / de-expand the game, I am finding that some of the UI can either get too big, too small, or in the wrong place. I'd start by solving that issue. For this reason I can find on my big screen monitor the player health becomes really small and in the corner, making it harder to read during gameplay. You could consider putting the health on the player sprite to make it super obvious.
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Great job! I could tell you put a lot of effort into this game. I really loved the theming. Here's some feedback: The popup windows can end up z-fighting with each other, causing flashing graphics. I could offer some minor opinions on design / tweaks, but overall it was a fun experience to play!
Thank you so much for the comment! We'd love to hear your thoughts and feedback, do you wanna connect on a call or just through the comments here?
If you have a pointed question feel free to ask here
What would you improve about the UI design to make it feel less of an obstacle and more integrated with the design of the game?
It seems like the main menu UI doesn't function on all possible window layouts with smaller ones making the confirm button too small. That button also doesn't match the theme of the game, so feels a bit out of place. Same with the gameplay. If I expand / de-expand the game, I am finding that some of the UI can either get too big, too small, or in the wrong place. I'd start by solving that issue. For this reason I can find on my big screen monitor the player health becomes really small and in the corner, making it harder to read during gameplay. You could consider putting the health on the player sprite to make it super obvious.